![]() If you have no other options but to try and make a mad dash for another tile across the map, keep your back turned and check to see if The Blight has begun using his power to cut you off. If he is, wait to see if he readjusts to call your bluff. And that usually begins with not having enough info.īefore vaulting in a jungle gym, check to see if the blight is lining up for a play beyond the window. But aside from those, yeah, you probably messed up somewhere. The 10% of the time, when he does catch you in a loop, he might have just made a really creative play and there wasn’t much you could have done. The Blight’s power’s design means that, at least 90% of the time, for a killer to catch you out with it, you need to be either in the open or you need to misplay. ![]() The reason for this is simply because a good survivor is going to have his or her head on a swivel and will be ready for whatever play a Blight makes. Or at least it isn’t against a good survivor. ![]() With this in mind it could be described quite violently.The Blight’s power is utility and macro pressure, it isn’t good pressure in a loop. It is actually ripping the target apart at the molecular level. So while the description may be a bit lackluster and imply the target matter's connectivity/bonding properties are simply failing (turning to dust, ever slowly trickle water on a sandcastle?), I focus on the damage type. Maybe the strength of the magic itself holds them in place and slightly aloft as the body convulses/goes limp before staggering back into place.īack to Disintegrate. Externally I guess this one is hard to pin down without having them fall prone. Maybe a healthy dose of nausea either way, as your senses try to stabilize. ![]() So maybe imagine an intense surge/overload (the searing pain from FoD spell description) or the exact opposite (sudden numbness, blindness, limpness) a "brown-out" if you will. Our central nervous system runs off electrical impulses. Finger of death I would consider is just a swift snuffing out (or drain) of the life force, perhaps no real physical indication of damage at all. I'm a fan of your description - causing them to necrotize and shrivel up particularly fast - for blight in particular. As necromancy, Blight/Finger should be horrific and chilling to behold. So Disintegrate is a fun one by comparison (I mean they are all fun) but particularly Disintegrate is going to be different from Blight/Finger as it is a different school and damage type. In the end, just describe it in whatever way your mind takes you, the description is what fuels the imagination of those around you, so show your personal flair and have fun It is still fun to have the small beam destroy a large chunk of a building.įinger of Death- This one is more personal, but I like to think of a dark, necrotic shroud veiling the casters hand or an ethereal skeletal hand superimposing itself over the pointing hand. Well, Personally I have three different ways of visualizing those three in my head:īlight- because it is just a saving throw, I don't visualize anything coming from the direction of the caster, but perhaps they do a hand movement similar to clenching their fist or whatever you deem fitting, and then the target shriveling/cracking/dry out.ĭisintegrate- This is the only one I describe as a thin green beam, as per description of the spell. This is an awesome spell, but one I struggle a little bit to describe visually while also distinguishing it from finger of death and even disintegrate, all three of which I usually describe as a sickly gray-green ray striking at a target and causing them to necrotize and shrivel up particularly fast.Īnyone have any suggestions on distinguishing descriptions between each? How do you describe Blight?
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